If you’re a regular diner on this little word salad I’m tossing here, you might have noticed some gaps in my updating schedule and that posts seem to be less frequent and creeping closer to the end of the week. A couple of hefty convention trips definitely contributed to the lag, but more than anything, I’ve just been plain busy. (I also find that I’m either very inspired to write a blog, or it’s a struggle to come up with something remotely interesting to say that even passably fills this space, as today’s entry is glorious testament to.)
I know there are those of you that think I while away my days, drifting through azure Caribbean seas on a plush yacht playing WARMACHINE while I drink 25 year old scotch through a straw.( Okay, none of you really believe that, but I would love to prove you right if you did.) As it happens, that’s as much a fantasy as is a steam-powered robot with a magical brain. The reality is that I’m pretty much glued to my computer in my cluttered little office (tastefully decorated in the finest action figures, import robots, and video game collectibles one can find, of course!) unless I happen to taking a meeting somewhere in Los Angeles, which generally results in a driving-to-meeting ratio of one hour of driving for every fifteen minutes of meeting.
So when I’m not stuck in traffic or daydreaming about my fantasy office on the S.S. Privateer, here’s a list of the different kinds of things that occupy my professional time. On any given day, I’ll shift gears every few minutes, and a normal day will comprise anywhere from 10-30 instances of the following activities:
• Art Reviews and Approvals — All concept artwork and much of Privateer’s finished illustration work is sent to me in various stages from initial thumbnail designs to final image. I offer commentary, direction, and do the occasion draw-over or sketch to help keep thinks consistent to our vision and quality standards.
Here’s what passes for a quick sketch when I’m trying to communicate an idea. This was done while working with Privateer Art Director, Mike Vaillancourt to hammer out the composition for the next IK RPG cover. (Really, I’m just searching for an image to decorate this blog with!)
• Reviewing Licensing Contracts — When we license our brands for products we don’t create, or license products into other territories for localization (translation to the local language), I have to wade through the contracts. Not my forte.
• Reviewing Distribution Contracts — Same as above, but all about getting the games into new parts of the world.
• Sculpting Reviews and Approvals — Like the art approvals, I’ll get images of sculpts in different stages and have an opportunity to provide feedback.
• Story Editing — I get pretty involved with our fiction and like to be present for initial story-forming discussions and then final review on the longer tales. Recently, I’ve been up to my ears editing and guiding fiction creation for Privateer’s settings. If you like to read, we’re going to do our best to burn your eyes out next year (you know, in a good way.) Note: I’m not a proof reader or copy editor, I’m just about story — hence all the spelling and grammar mistakes present here.
• Marketing — it’s a broad topic encompassing a lot of different tasks. Privateer has a whole department for this and I do my best to work closely with them on the many different projects we do. Privateer’s approach to marketing isn’t so much about ‘selling’ as it is awareness building and support of our games. Daily tasks include press releases, web content and website evolution, convention planning, promotion planning, ad copy review, organized play planning — the list goes on. My involvement here is primarily at the inception of new initiatives and then at various checkpoints along the way. But there’s a river of material constantly flowing through my inbox as it’s a big, eclectic department doing so many important things.
• Game Design Review — Oh yeah, once in a while I actually do something related to making games! I used to design them, but these days it’s more about offering creative guidance and adding my voice to the feedback we give throughout our development process.
• Naming — Everything in our settings has a name, whether it’s the next WARMACHINE warcaster or a genetically engineered alien hybrid in LEVEL 7. We take great pains to come up with interesting, flavorful, memorable names. Just yesterday, we wrapped up a four way email thread spanning three days and about 30 individual messages to do determine the right name for a previously undisclosed Khadoran intelligence agency that will be appearing for the first time in a significant piece of fiction next year. All that for one name.
Another quickie done to communicate a pose for an upcoming war beast figure.
• Writing — I do a bit of my own writing as well. These days, I mostly write screenplays that will only ever be read by a select few, but once in a while I drop some words into published work at Privateer as well.
• Film Development — As I’ve mentioned in previous posts, I’m developing a number of different projects. This could spawn a whole new list of tasks, but it primarily involves a lot of writing and art production and liaising with producers about the projects.
• Video Conferences & Conference Calls — Several times a week, I can be found as a choppy, pixelated image with stuttering sound on a small computer screen in the conference room of Privateer’s HQ in Bellevue, WA. When we don’t want to brave Skype, we’ll talk the old fashioned way on a phone. I do a fair amount of non-Privateer conference calling as well.
• Meetings — The live kind! As mentioned above, these generally involve copious driving. I do a lot of pitch meetings, the occasional development meeting, and sometimes really fun meetings like my field trips to WhiteMoon Dreams to look in on video game development.
• Vide Game Development — It’s an ongoing process and someday it will hopefully turn into ‘Video Game Playing’.
• Film Production — My current favorite pastime is being on a set directing. I don’t get to do this nearly enough, but I’m working on that. Not sure how I’m going to fit more into this schedule, though!
• Film Post Production — I have a love/hate relationship with this part of film making. It’s awesome to see the magic come together, but it’s also the pass/fail part of the process where you find out if you’ve made the right decisions along the way. It’s also long and often tedious due to a lot of waiting for things to get done.
• Concept Illustration — Occasionally, I actually bang out a piece of concept art for Privateer or for some film project I’m developing. I keep trying to hang up this hat, but every time I walk away, they pull me back in…
• Executive Management — The least glamorous of my day to day existence is actually contributing to the ongoing management of Privateer Press. It can involve anything from writing new company policy to coordinating physical facilities where we work. None of it has anything to do with making up new monsters or drawing robots, so for me, this is the price I pay to be able to do all the fun stuff the rest of the time.
• Blogging — This and other social media content generation! It seems to take up more and more of my time these days, but that’s because I’m enjoying it so much. Working remotely can be somewhat isolating, and the social media gives me a chance to connect with people I wouldn’t otherwise have a chance to speak with. I can find friendly voices online at just about any hour of the day now!
So that’s a pretty good cross section of what my day-to-day looks like. As you can see, it’s not all gaming and cocktail parties (do those things even go together?). But the truth is I really enjoy about 99% of what I do, even the more challenging tasks. Every day is different and I’m never, ever bored. Wouldn’t mind a little more time to play games, but as I’m fond of saying, no rest for the wicked…