Out in front of the public, that is!
(Groan. I know.)
I’m going to try to be brief on the words and let the pictures do the talking, today. If this piece of concept art had taken any longer to complete, we would have seen the actual miniature on the table before I actually finished the drawing. The illustrating of Coleman Stryker’s third in-game incarnation was as epic as the story that has gotten him to this point in his fictional life. Okay, maybe not, but it turned out to be a long, laborious process for me, and ever time I sat down to work on it I wished I’d had the foresight to tell Privateer’s Creative Director, Ed Bourelle, that I wasn’t going to do it.
Once again, though, sharing the journey with those who have joined me in this blog turned out to be a rewarding experience. It was great to see all of the passionate feedback from so many people, and to find out just what this character, a pillar of the WARMACHINE universe, meant to you. Stryker is an icon and I learned that certain elements of his visual identity are in themselves, iconic. In many cases, the comments on my last update of the Stryker III concept confirmed my own reservations I was having about the direction of the design. In other cases, my eyes were opened to things I hadn’t yet considered.
If you compare the final product to that last entry, you’ll see remnants of the original drawing, but there is a significant amount of evolution that the design underwent. I think the end result is recognizably Stryker and contains the DNA of both his previous versions while still bringing some new offerings to the table.
All in all, hanging the original warcaster’s new clothes out there for public scrutiny ultimately yielded what I feel is a much better direction than where I started. I hope you’ll agree! (And if not, well, maybe you’ll want to try out the Convergence.