I had a little fun playing the ‘let’s cast the WARMACHINE movie’ game this week. I always love looking at those threads on the Privateer forums to see if other people imagine the same actors I do when I think about the characters in our games. Naturally, this is something I think about a lot, both because I’m making films of my own now as well as because just from a fan-of-films perspective, I’d love nothing more than to see an amazing WARMACHINE film done with a huge, all-star cast and an amazing director.
Now before I go on, let me stress that there are no concealed hints here, no veiled teases— this is strictly my own daydreaming and theorizing, so join me in the frivolous flight of fancy, if you will…
If we had say, $150 million to blow making a movie, but we only get to make one, what would make a better flick: an epic WARMACHINE battle extravaganza, or a more focused, character oriented quest in the IRON KINGDOMS? The distinction I’d make here is that in the former, we’d be dealing with the political climate and the primary factions we detail in WARMACHINE, while in the latter, we’d explore the Iron Kingdoms with a party of mismatched heroes with no particular ties to the conflict between nations.
Now, I’ve got my own opinion on what I’d rather see if I only had one shot, but as I muse about this stuff, I see challenges and benefits to both approaches.
By its nature, a WARMACHINE film would have to showcase the grand battles between these magnificent and terrifying armies. Assuming we’re focused on at least one warcaster as our hero, there are inherent challenges in choreographing a story that does decent service to your central character. The reason for this is that there almost inevitably end up being a lot of characters in this story! And I know, because I’ve taken a stab at a couple of these WARMACHINE screenplays already. A warcaster is a leader of an army and part of a very big organization that has to be realized during our two hour limit. Because it’s a fantasy world, we don’t have the luxury of shortcutting the exposition because the audience possesses familiarity with the setting or time period. For instance, SAVING PRIVATE RYAN didn’t have to explain who the factions were or why they were fighting, or really even where they were. Spielberg could jump into a battle and count on the fact that most people watching that film would know exactly what was going on and what the greater stakes were. But when you’re crafting a world from whole cloth, you got a lot more ‘splaining to do. And that’s why these big fantasy and sic-fi epics can be so difficult to pull off – you have a limited amount of time and money to tell a story. Moments spent explaining the world or the politics or the science can take away from the time spent getting into your hero’s head or developing the relationships between characters. And in the case of a WARMACHINE film, you’ve got a minimum cast of your warcaster and his or her battle group (they may not talk, but warjacks are characters, too!), plus a reasonable amount of supporting cast that can actually speak words. The cast gets big, quickly. I’m over simplifying the approach, but you get the idea — to make that film we all see instantly in our head when we look at the tabletop is nothing short of complex.
Not to mention, where do you start? The setting has a clear bias towards who the protagonists are and I think it’d be hard to make a WARMACHINE movie without the inclusion of Cygnaran characters, but where do you go from there? Who’s your main hero and what forces do you pit against each other? Can you tell a story with Haley without including Cryx? How do you give a comprehensive overview of a world as big and complex as the Iron Kingdoms in just two hours? Again, I’ve spent way too much time thinking about this stuff so I’ve got my own ideas, but it’s not as clear cut as you might think.
The other side of the coin would be an IRON KINGDOMS movie. Here the wars between nations would be little more than a backdrop. We’d focus on a small group of characters, as few as just one, and we’d have more then enough time to spend on characterization. We’d also potentially get to see a greater cross section of the world, exploring cities, ruins, the history and the cultures that populate the setting. And while I’m sure we’d see some steamjacks, I think the thing we’d miss out on would be those huge battles that define WARMACHINE. The things that are truly iconic in the setting might never get touched on in a more quest-style storyline.
It’d be a tough call! And as an aside, that’s part of the reason I’m so excited for the new Iron Kingdoms RPG to come out — I miss being able to explore those things about this vast world that we can’t fit the WARMACHINE stories into.
The truth is, these two things (WARMACHINE and the IRON KINGDOMS) aren’t really at odds. Many of the stories we tell in the WARMACHINE books are small, intimate moments, and every one of them is very focused on character. But in broad stroke terms, if you were to picture that perfect movie that represented each of them, I think you’d come up with two very different films.
What do you think? What’s your WARMACHINE or IRON KINGDOMS movie fantasy? What would you want to see in it?
Like I said, I’ve got my own ideas. Let’s see if I can make any of them happen!
Wait — what? Did someone in the back row just yell out ‘HORDES‘? Don’t worry, I didn’t forget. HORDES is a different animal altogether and I’m going to save that one for a blog of its own. I’ve got plenty of ideas for that one, too…