Stryker 3 — Work in Progress

I promised a progress update on the Stryker 3 concept art this week. I haven’t gotten that far with the actual art; much of the time spent on this so far has been thought and conversation.

The conversations are probably the more interesting subjects at this point. The original brief more or less called for Epic Stryker on a horse, with potentially heavier armor. While we had a draft of the new rules in development, fortunately it hadn’t gone into play testing so there was some room to brainstorm with Jason Soles about what we might do differently with Cygnar’s poster child.

Warm up jams, playing with ideas. And the ugliest sketch of Stryker’s mug you’ve ever seen.

I derived a lot of inspiration from the landslide of comments to my original post about this concept. Something I was keen on was evolving Stryker’s armor and weapons somehow, and I thought it was time to get back to Stryker’s roots — before he was a warcaster. So after some back and forth with Jason, we decided on Quicksilver 3 — now enhanced with Stormglaive technology. I mean, come on, isn’t it about time that the leader of the Storm Division started slinging some lighting bolts around? To that end, I took a little out of Quicksilver’s haft since Stryker will be swinging this one-handed from the saddle, and I added the signature coils from the Stormglaive to give the Lord Commander his most formidable weapon yet.

Rough block in of shapes for Stryker’s armor, plus QUICKSILVER MKIII!

The rest is really rough so far, working out new shapes and details in his armor. You might notice some similarities to Nemo’s epic armor styling. This is intentional. I figure Nemo has the kinks worked out in this whole storm-chamber powered armor now, and some of the aspects he perfected in his own suit would help stabilize Stryker’s [misappropriated] prototype armor. I’m also adding some weight to it; this will be the bulkiest Stryker yet, with heavy torso armor and some extra plating on his arms and legs, taking advantage of the fact that his mobility is taken care of by the mount. Since Stryker will finally be up on the high horse everyone has always accused him of, he’s ditched the duster. His silhouette loses something for me without the long coat, but I’m hoping once he’s in the saddle, it won’t be missed.

No real work done yet on the horse. I’ve got some ideas on where I’m going, but I need to go back to Jason with some new thoughts and I promised not to bug him anymore this week while he’s jamming on the next IKRPG book. Stay tuned for a horse update in the next couple of weeks. This whole project is supposed to be done by the end of the month, but I think I’m going to be begging Ed Bourelle for a deadline extension. (Here’s your notice, Ed!)

(As always, please post links, but not the pics! Thanks!)

ADDENDUM

It’s seems not everyone is a fan…

Suck it, Norm! This one’s for you, brother. :-)