With the deadline for the concept of the new incarnation of Eiryss rapidly approaching, I’ve been trying to carve out the time to make some decent progress. San Diego Comic Con is looming right in the middle of this timeline for me as well, which means that I’ll lose most of next week to work on it. What this really means is that my delivery date has moved up from July 16th to next Wednesday, or I’m going to be late! Time to get cracking.
The image below shows my progress so far on coming up with a new look for Eiryss’ trappings. This is drawn entirely in pixels on a Wacom Cintiq tablet in Photoshop, which gives me a lot of flexibility to work back and forth in layers as I refine the drawing and the rendering at the same time. I end up wandering a bit during the process, but I’ve enjoyed the opportunity to explore the concept in a more time-economical way than generating multiple drawings. It’s easy to get caught up in the anatomy and pose and lose focus on what’s really important here, which is what the character is wearing. In retrospect, though, I chose a poor angle on the figure because I was trying to be a little too dramatic with the drawing. The low camera perspective prevents a good square look at her chest (no snickering, please), which means I’ll need to do a second front detail shot to make sure the sculptor and artist have all the information they need to interpret the design accurately.
Being her third costume design I wanted to present some sort of evolution from her previous looks, but as this is also the first time she won’t be operating as a solo, I wanted to make sure that some of that evolution was drastic and really sets her apart from the first two solo versions.
At this point, I’m sticking with a very similar silhouette, as the fashionistas would describe it. We’ve got the familiar cloak, the armored boots, sleeves and corset over a fine set of light-weight but protective mail coverings that more or less mimic the shape and rhythm of her previous designs. The big change here is the styling of her armor. Early on, Eiryss established a particular beat in Iosan armor design that included flexible segmented rings and panels of leather armor held in place by button-like fasteners. This design beat shows up on her two previous incarnations as well as many of the Retribution of Scyrah model designs that would come years after her first appearance. You can see this beat on Adeptis Rahn under his heavy armored plates, or in various places on the battle mages, mage hunters or storm fall archers. But, new Eiryss isn’t a standard trooper. I’ve always seen her as a bit of a trend setter, and while she’s very much part of the Retribution army now, I want to keep a sense of her individual identity. Where I’ve ended up is a much more organic approach to that segmented armor, treating it now like larger panels that have been created by many pieces joined together as opposed to overlapping. The button-like fasteners still hold everything closed, but I think there’s something much more fluid and beautiful and the lines of the armor. It’s almost got a touch of the art nouveau.
The original Eiryss is fairly utilitarian in her look. With the Angel of Retribution incarnation, she gained a little more style with the decorative wing/feather motif on her cloak. In this new version, I want to push that styling toward a more embellished and personalized look. Though there is much to decide and do with the concept design, things are starting to settle in place.
A lot to get done in a short period of time, so I’m getting back to work on this right away! More to come soon…
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